One of the processes I developed over the years was creating a 3d workspace that mimicked the standard artboards used in motorsports (especially NASCAR) which in a sense allows rapid prototyping of liveries.
Essentially the ‘skin’ is laid out in vector (Adobe Illustrator) and explored to a .jpg which is mapped in 3ds Max. This allows for the realtime ability to see how a design looks.
Above was a 7 angle view. Over the years I wish I had saved every variation however it would have been in the thousands. A little tweak here. A little tweak there. Change the number. Shift the logo.
While the process was new over at Hendrick Motorsports, I had been doing it for years.